UnrealEngine.GlobalEvents: A global GameEvents plugin for UnrealEngine 4/5
This is a plugin for Unreal Engine. Its main purpose is to implement a simple message sending system in Unreal to solve the strong coupling problem caused by using function calls, delegation and other means.Through this plug-in, you can register a message listener (observer) with the message service, and you can also dispatch messages (publisher) through the message service.
This plugin supports the following capabilities:
- Register event callbacks in Blueprints, C++ or other scripts.
- Send events in Blueprint, C++ or other scripting languages.
- The C++ level has two registration modes: static and dynamic. The static mode will check whether the message sending and message receiving codes match during compilation.
- Others are in dynamic mode. If the signatures between the sender and the recipient are incompatible, an error log will be printed and the message delivery will fail.
- Provides corresponding blueprint nodes for dispatching events and receiving event callbacks
- Need Unreal Engine 4.25 or newer
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